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Billabong

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Devlog

  • Announcement: The Color of Honey
    October 17, 2024 by dredds
    Since Tweet Tweet Jam finished, I have been turning Billabong into a multiplayer action game: The Color of Honey . It’s a work-in-progress, but close to completion. Check out the page for gameplay v... Continue reading
  • Annotated source code for the latest version
    May 11, 2024 by dredds
    This is the annotated source code of the latest version of Billabong, with comments explaining how the code works and the tricks I used to squeeze it into 484 bytes. I have added white space and comme... Continue reading
  • Update: improved visuals
    May 11, 2024 by dredds
    I have published a new version of Billabong that both uses fewer characters (now 484!) and has improved visuals... Continue reading
  • Commented Source Code
    May 11, 2024 by dredds
    Note : thanks to writing this devlog article, I noticed lots of opportunity to save characters and have published a new version that has better visuals and is even smaller. Now only 484 characters. I... Continue reading
  • New version fixes annoying bug
    May 10, 2024 by dredds
    I managed to find space for another ten characters, and used it to fix an annoying bug. It was possible to waste a turn if you tapped on the score panel. Now the game ignores that... Continue reading
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